It's 2013 and this game has been out of
print for 20 years; what the f*** is going on here? Advanced
Heroquest has a high nostalgic value to me for sure - but outside of
that, the built-in mechanics of the game, the tables, the dungeon
generation, and the core rules in general hold up quite well to other
games that have come and gone. It was a solid addition to the dungeon
crawler archive despite the lack of miniatures, and despite coming with only one quest! The character advancement was tight, the monetary
system was extremely tight, and the combat was brutal. I found that
one of the greatest aspects of this game is that it is also highly
customizable. It's great right out of the box, but with a little
tweaking you can push it really far (see the Dicing with Design
podcast for inspiration).
For me it is also a great excuse to collect all of those old fantasy miniatures I had so many years ago. Here is the original WD Advanced Heroquest launch-splash from 1989.
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